Dead Island was Techland's first international hit, and it was a whopper of one, pushing over 5 million units. Just as anyone who's been in love remembers their first love, anyone who makes video games remembers their first international hit. Heroes, zombies, weapons, plastered over every vertical surface, larger than life. Walk inside and, just past a small and somewhat messy lobby, you'll see the wall art - all Dead Island. This is the place where Dead Island - the blockbuster tropical island-set, melee-happy, weapon-crafting zombie apocalypse game - was made, and the place that, in many ways, was made by Dead Island.
You hesitate to boil down a company that's been selling games for over 15 years to just one title, but they'll acknowledge it themselves. And then there's the place with the new cars and motorcycles. There are some houses here and there - small, cottage-like affairs, with well-kept yards. There's some sort of office complex to one side, across a barren field. Here, in this semi-industrial part of the Polish city of Wroclaw (pronounced Vrotslav, with a rolled R), the building could not be more obtrusive. A striking black and red building with a glass front, like a race car.
You turn a corner and there it is: Techland.